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Portfolio

You're looking at the portfolio of Liudger Wijbenga. I invite you to leave behind your thoughts, questions or remarks, it's greatly appreciated!

Flash Games Programming

Project Shooter (WIP)

Year: 2008

One of my hobbys is game development, I've tinkered around with it since I was a litte boy. I started out on the Commodore 64 with BASIC, continued on the PC with QBasic, and Flash was the next fronteer. I always wanted to create some sort of engine for making my own games, and when I grasped the concept of Object Oriented Programming (OOP), it suddenly seemed like a managable project, so I started developing my own engine. It also contains a map editor where you can draw maps like a paint-program, with the mouse.

It's still not finished, but I'm pretty proud of what I achieved. It can handle a lot of objects already, but I'd like to implement a better algorithm for the bullets/projectiles (Sweep and Prune/Sweep and Sort). I plan on developing it further and in the end release a playable game, since the written code is well documented and has a pretty good structure. I'm not putting up SWF's yet, because it's so unfinished, but I added some screenshots of parts of the code, the mapeditor and the game itself.

If you want to see it in action please have a look at the video below.

http://www.youtube.com/v/i1pe9oiZdWM

Note: The graphics are partly free-to-use, partly taken from sprite-archives online. The finished game will not contain any copyrighted graphics.

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Please keep in mind that this page only shows a small portion of my work, if you want to see more, you can click here to see all my portfolio work on a single page.