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20.0043230616include( '/chroot/home/liudnl/liud.nl/html/lib/Cake/bootstrap.php' ).../index.php:92
30.0190586080Configure::bootstrap( ).../bootstrap.php:177
40.0196588128include( '/chroot/home/liudnl/liud.nl/html/app/Config/core.php' ).../Configure.php:72
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20.0043230616include( '/chroot/home/liudnl/liud.nl/html/lib/Cake/bootstrap.php' ).../index.php:92
30.0190586080Configure::bootstrap( ).../bootstrap.php:177
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60.0340624200Cache::_buildEngine( ).../Cache.php:151
70.0340624568FileEngine->init( ).../Cache.php:180
80.0340625632CacheEngine->init( ).../FileEngine.php:81
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PortfolioItem – Liud.nl

Portfolio /

Flash : Flash game-engine

Flash game-engine

One of my hobbys is game development, I've tinkered around with it since I was a litte boy. I started out on the Commodore 64 with BASIC, continued on the PC with QBasic, and Flash was the next fronteer. I always wanted to create some sort of engine for making my own games, and when I grasped the concept of Object Oriented Programming (OOP), it suddenly seemed like a managable project, so I started developing my own engine. It also contains a map editor where you can draw maps like a paint-program, with the mouse.



It's still not finished, but I'm pretty proud of what I achieved. It can handle a lot of objects already, but I'd like to implement a better algorithm for the bullets/projectiles (Sweep and Prune/Sweep and Sort). I plan on developing it further and in the end release a playable game, since the written code is well documented and has a pretty good structure. I'm not putting up SWF's yet, because it's so unfinished, but I added some screenshots of parts of the code, the mapeditor and the game itself.



If you want to see it in action please have a look at the video below.








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